Product Designer · Process & Automation

DESIGNAUTOMATEBUILDSHIP

I design and build products end-to-end. · I automate the boring processes.

01 / 05WHAT I DO

What I do

I design software for places where mistakes are expensive. Where ambiguity costs. I work end-to-end: from the data model to the deployed site.

Two things — the same job. Product design is the part the user sees. Process design — the system behind the product. I do both because they break the same way.

I also do direct web development. Design and code — entirely from my own hands.

02 / 05ABOUT

About me, briefly.

A designer based in Istanbul. I'm also part of the build process. I work on three things: products that make decisions, processes that AI helps run, and websites that ship live.

HOW I GOT HERE

I started in UX/UI design. A screen is only as good as the system under it — so I moved into product design. A product is only as good as the process around it — so I picked up automation and code. Now design, process, and shipped output come from the same pair of hands — with AI in the loop. I keep going until I find the real problem.

Tell me about your problem →

CURRENTLY OPEN TO

01 · IN-HOUSE

Senior / Lead Product Design

Companies building enterprise systems where the cost of getting it wrong is real.

02 · AUTOMATION

Process automation, with AI

Operations leaders trying to remove the manual middle of a workflow.

03 · DIRECT CLIENTS

Web design + development

Anyone who wants a website that ships from one pair of hands.

04 / 05PRINCIPLES

Design is the reduction of operational risk.

INFLUENCES

  • Tufte → Small multiples discipline. (Smart Parking actor-state matrix)
  • Rams → "Less, but better" → constraint as feature. (Metric Overload)
  • Norman → Affordance ≠ Permission. (SaaS Incidents)
  1. 01

    The Object Model is the Design

    A UI is only as good as the data model it represents. I define objects and states before I open Figma.

  2. 02

    Causality vs. Empathy

    Empathy gets you the right input. But not the right output. Users want a system that does the same thing every time.

  3. 03

    Constraint is Information

    In a high-stakes system, every option you give the user is a way to get it wrong. I design constraints that close off invalid states.

05 / 05GET IN TOUCH

Let's work together.